Pseudocode


Pseudocode pdf

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Using Pseudocode: Instructions in Plain English


Using Pseudocode: Instructions in Plain English

Author: Jonathan Bard

language: en

Publisher: The Rosen Publishing Group, Inc

Release Date: 2018-07-15


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In computer science, an algorithm is a plan for solving a problem. One of the simplest ways to write out an algorithm is by using pseudocode. Pseudocode might sound complex, but readers will be surprised to learn it's just the process of writing out the steps of an algorithm in plain English. Readers are introduced to STEM concepts from the Next Generation Science Standards as well as common pseudocode vocabulary. Accessible language and informational sidebars and fact boxes allow students to learn about this important computer science topic in a variety of ways.

C++


C++

Author: Paul J. Deitel

language: en

Publisher: Prentice Hall

Release Date: 2010


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KEY BENEFIT: This comprehensive best-seller is aimed at readers with little or no programming experience. It teaches by presenting the concepts in the context of full working programs and takes an early-objects approach. The authors emphasize achieving program clarity through structured and object-oriented programming, software reuse and component-oriented software construction. KEY TOPICS: Introduction to Computers, the Internet and World Wide Web; Introduction to C++ Programming; Introduction to Classes and Objects; Control Statements: Part 1; Control Statements: Part 2; Functions and an Introduction to Recursion; Arrays and Vectors; Pointers and Pointer-Based Strings; Classes: A Deeper Look, Part 1; Classes: A Deeper Look, Part 2; Object-Oriented Programming: Inheritance; Object-Oriented Programming: Polymorphism; (Optional) ATM Case Study, Part 1: Object-Oriented Design with the UML; (Optional) ATM Case Study, Part 2: Implementing an Object-Oriented Design; Exception Handling; Templates; Operator Overloading; String and Array Objects; String Processing with Class string; Stream Input/Output; File and String Stream Processing; Searching and Sorting; Data Structures; Standard Template Library (STL); Bits, Characters, C-Strings and structs; Game Programming with Ogre; Boost Libraries, Technical Report 1 and C++0x; Other Topics; Operator Precedence and Associativity Chart; ASCII Character Set; Fundamental Types; Number Systems; C Legacy Code Topics; Preprocessor; UML 2: Additional Diagram Types; Using the Visual Studioreg; 2008 Debugger; Using the GNUtrade; C++ Debugger. MARKET: A useful reference for programmers.

Program Design with Pseudocode


Program Design with Pseudocode

Author: T. E. Bailey

language: en

Publisher: Thomson Brooks/Cole

Release Date: 1983


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