3 D Image Processing Algorithms
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3-D Image Processing Algorithms
Thorough, up-to-date, comprehensive coverage of 3-D image processing This authoritative guide presents and explains numerous 3-D image processing, analysis, and visualization techniques, including volume filtering, interpolation, 3-D discrete Fourier transform, evaluation of topological and geometrical features, region segmentation and edge detection, skeletonization and registration, and visualization. Necessary theoretical background is provided for each topic, along with a number of algorithms, selected on the basis of their acceptance by the scientific community. The presentation of each technique includes a commented implementation, either in C code or in C-like pseudocode. Though presented in an almost ready-to-run form, the C code is simplified to expose the structure of the processing algorithms, rather than their programming details. This combination of theoretical treatment and C code implementation allows readers to gain a thorough insight into these techniques. Important features of 3-D Image Processing Algorithms include: * A demo version of EIKONA 3D image processing software * Lab exercises based on EIKONA 3D * Accompanying transparencies summarizing the most important topics. The material can be downloaded from an ftp site Based on the authors' long experience in research and teaching of 2-D/3-D image processing, 3-D Image Processing Algorithms is an indispensable resource for electrical, computer, and biomedical engineers, as well as computer graphics professionals and programmers.
Fundamentals of Three-dimensional Digital Image Processing
Author: Junichiro Toriwaki
language: en
Publisher: Springer Science & Business Media
Release Date: 2009-04-23
This book is a detailed description of the basics of three-dimensional digital image processing. A 3D digital image (abbreviated as “3D image” below) is a digitalized representation of a 3D object or an entire 3D space, stored in a computer as a 3D array. Whereas normal digital image processing is concerned with screens that are a collection of square shapes called “pixels” and their corresponding density levels, the “image plane” in three dimensions is represented by a division into cubical graphical elements (called “voxels”) that represent corresponding density levels. Inthecontextofimageprocessing,in manycases3Dimageprocessingwill refer to the input of multiple 2D images and performing processing in order to understand the 3D space (or “scene”) that they depict. This is a result of research into how to use input from image sensors such as television cameras as a basis for learning about a 3D scene, thereby replicating the sense of vision for humans or intelligent robots, and this has been the central problem in image processing research since the 1970s. However, a completely di?erent type of image with its own new problems, the 3D digital image discussed in this book, rapidly took prominence in the 1980s, particularly in the ?eld of medical imaging. These were recordings of human bodies obtained through computed (or “computerized”) tomography (CT),imagesthatrecordednotonlytheexternal,visiblesurfaceofthesubject but also, to some degree of resolution, its internal structure. This was a type of image that no one had experienced before.