Angular 2 Blueprints
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Angular 2 Blueprints
Build end-to-end practical projects with Angular 2About This Book* Why cut corners with copy and pasted spaghetti code when you can work through templates that are clearly commented upon and explained by expert teachers? This book will save you time without alienating you from your code* From Packt's Blueprints collection comes Angular 2 Blueprints, featuring projects that are fun, practical, and can be used every day in your own working lives* Build complete and professional applications ranging from social media and mobile web applications to CMS and an e-commerce store* This book covers crucial professional tasks such as testing and prototyping as you go; so you will practice careful and conscientious codingWho This Book Is ForIf you are a web application developer interested in using AngularJS for a real-life project, then this book is for you. Also, professionals who are looking to start using Angular 2 or are looking to upgrade their skills from Angular 1 to Angular 2 will find this book useful. As a prerequisite, knowledge of JavaScript and HTML is expected and a working knowledge of AngularJS is preferred.What You Will Learn* See how the new components and modules of Angular 2 replaced various features from Angular 1* Migrate your application module by module so that both Angular 1.x and Angular 2.x code can work within a single project* Create custom components that can be inserted into WordPress themes to build fluid, responsive, and beautiful websites* Find out to integrate Supersonic and Steroids tools to build hybrid apps using Angular* Understand how a whiteboard collaboration app can allow users to join a conference and draw on a virtual whiteboard with real-time viewing facility* Work through techniques to enhance your application's performance and secure critical data* Master Push-to-Deploy to deploy your applications on the cloud using Heroku and Google CloudIn DetailThis is a learn-as-you-build practical guide to building full-fledged applications using Angular 2 and other associated tools. It starts by unveiling the new features of the Angular 2 framework and quickly walks you through the basic building blocks that form the basis of making an application. If you have been building applications with 1.x versions of Angular, this book will also lay down the migration steps required to port your application to the newer version without disrupting the functionalities.Each chapter comprises a project and takes you through the process of building applications such as a single-page responsive web app, hybrid mobile app, video conference app, or stock market app, and will show you how to eventually deploy the application's source code to a Google Cloud Source Repository. Other practical projects include a CMS and a Facebook app, as well as other valuable examples for any developer's utility belt.Through the course of building applications, this book will not only help you get to grips with the various features of the Angular 2 framework, but will also teach you how to design and prototype professional-grade applications with performance and security considerations.
Unreal Engine Game Development Blueprints
Author: Nicola Valcasara
language: en
Publisher: Packt Publishing Ltd
Release Date: 2015-12-29
Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions About This Book Understand what a Blueprint is and how to create a complex visual scripting code Discover the infinite possibilities that Unreal Engine offers, and understand which tool to use, where and when Learn to think like a real game developer in order to create enjoyable and bug-free games using this comprehensive and practical handbook Who This Book Is For This book is ideal for intermediate level developers who know how to use Unreal Engine and want to go through a series of projects that will further their expertise. Working knowledge of C++ is a must. What You Will Learn Write clean and reusable Blueprint scripts Develop any kind of game you have in mind, following the rules used by experts Move through Unreal Engine 4, always knowing what you are doing and where to find the right tool for your needs Integrate C++ code into your projects using Visual Studio and the tools that Unreal provides Extricate between classes, nodes, interfaces, macros, and functions Work with different types of assets, from 3D objects to audio sources, from UI buttons to animations Explore all the aspects of the game logic—collisions, navigation meshes, matinees, volumes, events, and states In Detail With the arrival of Unreal Engine 4, a new wonderful tool was born: Blueprint. This visual scripting tool allows even non-programmers to develop the logic for their games, allowing almost anyone to create entire games without the need to write a single line of code. The range of features you can access with Blueprint script is pretty extensive, making it one of the foremost choices for many game developers. Unreal Engine Game Development Blueprints helps you unleash the real power of Unreal by helping you to create engaging and spectacular games. It will explain all the aspects of developing a game, focusing on visual scripting, and giving you all the information you need to create your own games. We start with an introductory chapter to help you move fluidly inside the Blueprint user interface, recognize its different components, and understand any already written Blueprint script. Following this, you will learn how to modify generated Blueprint classes to produce a single player tic-tac-toe game and personalize it. Next, you will learn how to create simple user interfaces, and how to extend Blueprints through code. This will help you make an informed decision between choosing Blueprint or code. You will then see the real power of Unreal unleashed as you create a beautiful scene with moving, AI controlled objects, particles, and lights. Then, you will learn how to create AI using a behavior tree and a global level Blueprint, how to modify the camera, and how to shoot custom bullets. Finally, you will create a complex game using Blueprintable components complete with a menu, power-up, dangerous objects, and different weapons. Style and approach This is an easy-to-follow guide full of practical game examples. Each chapter contains step-by-step instructions to build a complete game and each game uses a different tool in order to cover all the topics in a detailed and progressive manner.
Blueprint Reading and Sketching
Author: United States. Bureau of Naval Personnel
language: en
Publisher:
Release Date: 1956