Animation


Animation pdf

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Anime and the Visual Novel


Anime and the Visual Novel

Author: Dani Cavallaro

language: en

Publisher: McFarland

Release Date: 2014-10-16


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This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Visual novels are interactive fiction games in which players creatively control decisions and plot turning points. Endings alter according to the player's choices, providing a motivation to replay the game and opt for alternative decisions each time. Pictorial sumptuousness, plot depth and subtle characterization are vital aspects of the medium. Anime based on visual novels capitalizes on the parent games' attributes, yielding thought-provoking yarns and complex personalities.

Thinking Animation


Thinking Animation

Author: Angie Jones

language: en

Publisher: Course Technology

Release Date: 2007


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Describes ways artists can use traditional animation techniques with computer technology.

Animation Techniques


Animation Techniques

Author: Steve Roberts

language: en

Publisher: The Crowood Press

Release Date: 2021-09-27


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Animation can be used to illustrate, simplify and explain complicated subjects, as well as to transform stories into engaging, fantastical narratives. There are many types of animation, all of which can incorporate different artistic techniques such as sculpture, drawing, painting, printing and textiles. In this practical guide, animation tutor Steve Roberts explores the twelve basic principles of animation, demonstrating the different techniques available and offering helpful exercises for readers to practise in their chosen style. From pencils to pixels, flip books to feature films, and plasticine to puppets, this helpful book covers everything you need to know about how to start animating and will be of great interest for anyone looking to learn how to make their own animated films.