Beginning Gamemaker Studio 2
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Beginning GameMaker Studio 2
Learn the basics of GML programming with this awesome book.Each chapter covers a separate GML aspect.Includes an appendix, which also allows the book to be used in an educational setting.All resources and project files included.Using this book you'll learn 24 GML programming elements that are important when creating a game. Each section includes an introduction to a new programming element, some examples, a worksheet with answer key, mini projects to apply your to new knowledge.The book concludes with a teacher's section that includes lesson plans that educators can use when teaching content from this book, homework task, end of course exam, end of course game assignments and lesson plan sheets.The Introduction chapter covers the initial basics you will need to work through this book, it is strongly suggested that you do that chapter before attempting anything else.The book has just under 300 pages, these are the chapters:IntroductionChapter 1 VariablesChapter 2 ConditionalsChapter 3 DrawingChapter 4 Drawing ContinuedChapter 5 Keyboard Input & Simple MovementChapter 6 Objects & EventsChapter 7 SpritesChapter 8 Health, Lives & ScoreChapter 9 MouseChapter 10 AlarmsChapter 11 CollisionsChapter 12 RoomsChapter 13 BackgroundsChapter 14 SoundsChapter 15 Splash Screens & MenuChapter 16 RandomChapter 17 AIChapter 18 INI FilesChapter 19 EffectsChapter 20 LoopsChapter 21 ArraysChapter 22 DS ListsChapter 23 PathsChapter 24 ScriptsTeacher's SectionChapter 25 Progress SheetChapter 26 Marking GuideChapter 27 End Of Course AssignmentsChapter 28 TestChapter 29 HomeworkChapter 30 Teacher's Notes
Introduction To Game Design & Programming In GameMaker Studio 2
Author: Benjamin G Tyers
language: en
Publisher: Independently Published
Release Date: 2019-12-15
y Introduction To Game Design & Programming In GameMaker Studio 2 was my most popular book of 2019. Since I wrote this book in late 2018, there have been quite a lot of changes to GameMaker Studio 2. This new book will cover some of the updates and new functions. It's based on the previous version, with relevant updates to the code covered, explanations, and to the projects. Covers all the basics you need to start making your own games. 500 Pages. Chapter 1: Starting With An Idea Chapter 2: Initial Planning & Preparation Chapter 3: Software & Financing Chapter: 4 Game Assets Chapter 5: Refining Resources Chapter 6: Beta Testing & Debugging Chapter 7: Programming Chapter 8: Final Testing Chapter 9: Publishing & Game Promotion Useful Ideas To Add To Your Game 1: Download Levels 2: Shop System 3: Unlockable Levels 4: Parallax Effect 5: Farming & Automated Characters 6: Avatar Creator 7: Sprite Control Appendix 1: Variables Appendix 2: Conditionals Appendix 3: Drawing Appendix 4: Drawing Continued Appendix 5: Keyboard Input & Simple Movement Appendix 6: Objects & Events Appendix 7: Sprites Appendix 8: Health, Lives & Score Appendix 9: Mouse Appendix 10: Alarms Appendix 11: Collisions Appendix 12: Rooms Appendix 13: Backgrounds Appendix 14: Sounds Appendix 15: Splash Screens & Menu Appendix 16: Random Appendix 17: AI Appendix 18: INI Files Appendix 19: Effects Appendix 20: Loops Appendix 21: Arrays Appendix 22: DS Lists Appendix 23: Paths Appendix 24: Scripts
The Absolute Beginner's Guide to GameMaker Studio 2 (2025 Edition)
Author: Ryan J Molina
language: en
Publisher: Independently Published
Release Date: 2025-10-08
This is the ultimate, frustration-free guide to realizing your game development dreams using GameMaker Studio 2 (GMS2). We cut through the confusion, offering a clear, project-based path from installation to publication. You'll master the GML (GameMaker Language), understand core concepts like objects, rooms, and events, and build complete, functional games. This book focuses on the why behind the code, equipping you with the fundamental programming logic needed to create any 2D game you can imagine. Why you need this book Skip the endless YouTube tutorials and confusing documentation! You need this book because it provides a single, cohesive, up-to-date roadmap, guaranteeing you'll stop feeling overwhelmed by GMS2's interface. We ensure you learn the right habits from the start, avoiding the common pitfalls that cause most beginners to quit. By the time you finish, you won't just have copied code; you'll have the confidence to design, code, and debug your own original games-saving you months of trial-and-error. About the Reader This guide is perfect for absolute beginners with zero prior coding experience who have always wanted to make games. It's also ideal for aspiring developers familiar with other engines (like Unity or Godot) who want to quickly leverage GMS2's powerful, accessible 2D capabilities. If you're ready to transform your creative ideas into playable projects without getting tangled in complex syntax, this book is your essential starting blueprint. About the Finances Game development doesn't have to be expensive. This guide focuses on teaching you efficient resource management within the engine, ensuring you get the most value out of the free trial version and the basic paid license. By mastering core concepts early, you avoid paying for expensive, unnecessary assets on marketplaces and gain the skills to code complex features yourself, effectively maximizing your return on your GMS2 investment. Stop dreaming about making games and start making them! Get your copy of The Absolute Beginner's Guide to GameMaker Studio 2 (2025 Edition) today and unlock the power to create professional-quality 2D games. Your first published game is just a few chapters away! Click to buy and begin your coding adventure!