Beginning Kinect Programming


Beginning Kinect Programming pdf

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Beginning Kinect Programming with the Microsoft Kinect SDK


Beginning Kinect Programming with the Microsoft Kinect SDK

Author: Jarrett Webb

language: en

Publisher: Apress

Release Date: 2012-06-12


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Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today. Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction. Helps you create a proper development environment for Kinect applications. Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio Provides fun examples that keep you engaged and learning

Beginning Kinect Programming


Beginning Kinect Programming

Author: James Ashley

language: en

Publisher: Apress

Release Date: 2015-03-25


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The Kinect is the original and most popular motion sensing input device for computers and game consoles, enabling natural user interaction through gestures and speech. Beginning Kinect Programming is an ideal introduction to developing apps that understand and use these exciting capabilities, ranging from depth sensing and motion tracking to speech recognition, digital art and 3D scanning, with the next generation Kinect for Windows v2 sensor and SDK. The book starts by taking you through fundamentals of Kinect programming as you set up your development environment and build your first working Kinect application. The v2 sensor includes higher definition full color video, better depth image processing and more sophisticated skeleton tracking, all of which you'll be introduced to in guided code walkthroughs for maximum accessibility. Audio processing is next as the author takes you through examples of programming speech recognition with Kinect. Also included is a useful introduction to using C++ alongside your C# code for maximum speed and power in particle interactions. The final chapters of the book dive into some exciting and imaginative ways to interact with your Kinect, featuring digital art, 3D avatar creation for Unity3D, scanning 3D objects with Kinect, and computer vision. Invest in the future of human-computer interaction and have fun along the way, with Beginning Kinect Programming: with the Kinect for Windows v2 SDK. What you’ll learn Build your first working Kinect program with the Kinect for Windows v2 sensor and SDK. Understand and process color and depth data from the Kinect's data streams. Interact with the Kinect v2's sophisticated body tracking API. Build an app that recognizes spoken commands. Create 3D gaming avatars with Kinect and Unity3D. Be inspired by what the next generation Kinect v2 sensor can do. Who this book is for Beginning Kinect Programming is for C# developers who want to learn how to program natural user interactions with computers, using the revolutionary Kinect device as their computer's eyes and ears. Familiarity with a XAML-based platform such as WPF is useful but not essential as full code walkthroughs are given. Guided coding examples use the free Express edition of Visual Studio 2013 running on Windows 8.

Beginning Microsoft Kinect for Windows SDK 2.0


Beginning Microsoft Kinect for Windows SDK 2.0

Author: Mansib Rahman

language: en

Publisher: Apress

Release Date: 2017-08-12


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Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications. Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies. What You Will Learn Set up Kinect 2 and a workspace for Kinect application development Access audio, color, infrared, and skeletal data streams from Kinect Use gesture and speech recognition Perform computer vision manipulations on image data streams Develop Windows Store apps and Unity3D applications with Kinect 2 Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system) Who This Book Is For Developers who want to include the simple but powerful Kinect technology into their projects, including amateurs and hobbyists, and professional developers