Downshadow
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Downshadow
Author: Erik Scott De Bie
language: en
Publisher: Wizards of the Coast
Release Date: 2010-01-26
In the underbelly of the City of Splendors, a lone vigilante is sworn to rid Waterdeep of its most nefarious citizens Watchman by day, vigilante by night, Shadowbane keeps to himself as he surveys the labyrinth beneath the city of Waterdeep. It is his duty to ensure safety and order in his city, and he knows all of Waterdeep’s secrets. However, when a young woman—frightened and fleeing from unknown danger, with no idea of the hidden powers she possesses—arrives in the city, Shadowbane uncovers a secret plot, previously shielded even from his watchful eyes. When his friends start dying and the girl is kidnapped, Shadowbane must choose between the darkness and the light in his heart: to avenge the deaths of his friends, or to let the villain live to face—and possibly escape—justice. Downshadow is the third book in a series of standalone novels set in Waterdeep and the first book in the Shadowbane series.
The Weather
Poetry. New work by the best-selling author of XECLOGUE and DEBBIE: AN EPIC. "Consider that we need to drink deeply from convention under faithfully lighthearted circumstances in order to integrate the weather, boredom utopic, with waking life. By 'integrate' we mean: to arc into a space without surface as if it were an inhabitable, flickering event. And by 'convention' we refer to our improprietous infiltration of the long citations of grooming, intimacy, and prognastication. Like flags or vanes, we signify an incommensurability. No elegance is self-sufficient. No-one is old enough to die or to love. The weather is a stretchy, elaborate, delicate trapeze, an abstract and intact conveyance to the genuine future which is also now. Mount its silky rope in ancient makeup and polished muscle to know the idea of tempo as real" - from the Introduction by Lisa Robertson.
Maya 6 Killer Tips
With more than 90 percent of film effects houses and half of the North American game studios using Maya in their projects, the pressure is on for 3D modelers to prove their Maya chops! It's not enough to just know how to use the program; you need to demonstrate that you can do so swiftly, efficiently, and with dazzling results! Here to ensure you do is a fun, full-colored guide that's been pared down to just the essentials: the hundreds of tips, shortcuts, and tricks the pros use every day to speed their Maya 6 workflows. Along with tips for customizing the Maya interface, polygonal modeling, rendering, and more, veteran author Eric Hanson also provides tons of insider techniques for working with Maya 6's newest features including tips for working with new tools like the Soft Modification Tool, Animation Retargeting, and High Quality Shading; advice for working with the new particle behavior features; cool new hotkeys; and insight into streamlining the texting process with Maya's new Photoshop integration, to name only a few. You'll quickly find that the techniques revealed here allow you to work faster, smarter, and more creatively!