Easy Learning Design Patterns Java Practice


Easy Learning Design Patterns Java Practice pdf

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Easy Learning Design Patterns Java (3 Edition)


Easy Learning Design Patterns Java (3 Edition)

Author: yang hu

language: en

Publisher:

Release Date: 2021-03-23


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Design Patterns allow you to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions. Design Patterns as your guide, you will learn how these patterns fit into the software development process. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like Java.The book is divided into 2 parts: 1. The first part vividly explains the concept of each design pattern through life 2. The second part applies design patterns to actual project examples

Easy Learning Design Patterns Java Practice


Easy Learning Design Patterns Java Practice

Author: yang hu

language: en

Publisher: Independently Published

Release Date: 2019-04-25


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Experience about the design of object-oriented software, the design patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like Java1. Strategy Pattern Principle 2. Strategy Pattern Case3. Composition Pattern Principle4. Composition Pattern Case5. Singleton Pattern Principle6. Singleton Pattern Case7. Template Pattern Principle8. Template Pattern Case9. Factory Pattern Principle10. Factory Pattern Case11. Builder Pattern Principle12. Builder Pattern Case13. Adapter Pattern Principle14. Adapter Pattern Case15. Facade Pattern Principle16. Facade Pattern Case17. Decorator Pattern Principle18. Decorator Pattern Case19. Prototype Pattern Shallow Clone20. Prototype Pattern Deep Clone21. Bridge Pattern Principle22. FlyWeight Pattern Case23. Chain Pattern Principle24. Chain Pattern Case25. Command Pattern Case26. Iterator Pattern Case27. Mediator Pattern Case28. Memento Pattern Case29. Observer Pattern Case30. Visitor Pattern Case31. State Pattern Case32. Proxy Pattern Case

Objects First with Java


Objects First with Java

Author: David J. Barnes

language: en

Publisher: Prentice Hall

Release Date: 2003


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/* 0-13-044929-6, 4492J-5, Barnes, Kolling, OBJECTS FIRST WITH JAVA */" BlueJ is a Java development environment that runs on top of the Sun Microsystems Java Development Kit making use of the standard compiler and virtual machine. It allows readers to create objects of any class and interact with their methods. For the first time, the traditionally difficult concepts of objects and classes are brought alive in an easily manipulable visual form. This truly " objects first" approach within the customized BlueJ environment will revolutionize the way programming is learned. The book includes a copy of BlueJ." Takes a project driven approach to problem solving--the book is structured along the lines of fundamental development tasks--providing readers with clear coverage of the principles of object-oriented programming." Programmers and non-programmers who want to learn Java with a state of the art approach and user-friendly programming environment.