Engaging Learning


Engaging Learning pdf

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Project Based Teaching


Project Based Teaching

Author: Suzie Boss

language: en

Publisher: ASCD

Release Date: 2018-09-20


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It's no secret that in today's complex world, students face unparalleled demands as they prepare for college, careers, and active citizenship. However, those demands won't be met without a fundamental shift from traditional, teacher-centered instruction toward innovative, student-centered teaching and learning. For schools ready to make such a shift, project-based learning (PBL) offers a proven framework to help students be better equipped to tackle future challenges. Project Based Teachers encourage active questioning, curiosity, and peer learning; create learning environments in which every student has a voice; and have a mastery of content but are also comfortable responding to students' questions by saying, "I don’t know. Let's find out together." In this book, Suzie Boss and John Larmer build on the framework for Gold Standard PBL originally presented in Setting the Standard for Project Based Learning and explore the seven practices integral to Project Based Teaching: Build the Culture Design and Plan Align to Standards Manage Activities Assess Student Learning Scaffold Student Learning Engage and Coach For each practice, the authors present a wide range of practical strategies and include teachers' reflections about and suggestions from their classroom experiences. This book and a related series of free videos provide a detailed look at what's happening in PBL classrooms from the perspective of the Project Based Teacher. Let's find out together. A copublication of ASCD and Buck Institute for Education (BIE).

200+ Active Learning Strategies and Projects for Engaging Students’ Multiple Intelligences


200+ Active Learning Strategies and Projects for Engaging Students’ Multiple Intelligences

Author: James Bellanca

language: en

Publisher: Corwin Press

Release Date: 2008-11-11


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"I loved the book! Well-written, well-focused, well-thought out. The best part is the reproducibles, which are a wonderful follow-up for using the strategies in your classroom." —Pam Jackson, Alternative Seventh-Grade Teacher Elkhorn Middle School, Frankfort, KY "The many lessons and ideas are a treasure trove for teachers. I am keeping the book on my desk for ideas throughout the school year." —Julie Steimel, Teacher Eleanor Roosevelt High School, Greenbelt, MD Teach to students′ strengths with new and enhanced activities that engage their multiple intelligences! Tired of repetitious lessons that ignore the power of student curiosity? Need an easy-to-use guide full of high-impact strategies designed to engage students′ minds? This updated edition of Active Learning Handbook for the Multiple Intelligences Classroom presents more than 200 research-based, easy-to-implement activities and brain-compatible projects for increasing students′ motivation and on-task learning in K–12 classrooms. Using Howard Gardner′s theory of multiple intelligences as a framework, the author provides engaging lessons that target a single intelligence while still developing other cognitive domains. Organized and cross-referenced for easy and immediate use in multiple subject areas, this resource allows teachers to access: Step-by-step directions for each activity, with an identified purpose, a targeted multiple intelligence, appropriate grade ranges, and materials needed Checklists of important procedures and tips to help teachers modify or design tactics to meet students′ varied needs Reproducibles to reinforce student understanding Research illustrating what works for promoting student achievement Cooperative learning strategies for building a community of learners 200+ Active Learning Strategies and Projects for Engaging Students′ Multiple Intelligences, Second Edition helps teachers transform students from passive acquirers of information into active producers of knowledge.

Engaging Learning


Engaging Learning

Author: Clark N. Quinn

language: en

Publisher: John Wiley & Sons

Release Date: 2005-05-31


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Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging. Learning can and should be hard fun! The challenge is to get in touch with what it takes to design learning experiences that will excite your audience. Engaging Learning offers a much-needed guide for training professionals who want to create learning programs that are both effective and engaging. Clark N. Quinn Learning, a system designer, presents a unique framework for systematically aligning the key elements of learning and engagement with a proven design process for e-learning games. This nuts-and-bolts guide, which is both research-based and grounded in experience, offers the tools needed to transform learning experiences from humdrum to fun.