Flight Simulation Software
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Flight Simulation Software
Flight Simulation Software Explains the many aspects of flight simulator design, including open source tools for developing an engineering flight simulator Flight simulation is an indispensable technology for civil and military aviation and the aerospace industry. Real-time simulation tools span across all aspects of aircraft development, from aerodynamics and flight dynamics to avionics and image generation systems. Knowledge of flight simulation software is vital for aerospace engineering professionals, educators, and students. Flight Simulation Software contains comprehensive and up-to-date coverage of the computer tools required to design and develop a flight simulator. Written by a noted expert with decades of experience developing flight simulators in academia, this highly practical resource enables readers to develop their own simulations with readily available open source software rather than relying on costly commercial simulation packages. The book features working software taken from operational flight simulators and provides step-by-step guidance on software design, computer graphics, parallel processing, aircraft equations of motion, navigation and flight control systems, and more. Explains both fundamental theory and real-world practice of simulation in engineering design Covers a wide range of topics, including coding standards, software validation, user interface design, and sensor modelling Describes techniques used in modern flight simulation including distributed architectures and the use of GPUs for real-time graphics rendering Addresses unique aspects of flight simulation such as designing flight control systems, visual systems, and simulator instructor stations Includes a companion website with downloadable open-source software and additional resources Flight Simulation Software is a must-have guide for all developers and users of simulation tools, as well as the ideal textbook for relevant undergraduate and postgraduate courses in computer science, aeronautical engineering, electrical engineering, and mechanical engineering programs.
Principles of Flight Simulation
Principles of Flight Simulation is a comprehensive guide to flight simulator design, covering the modelling, algorithms and software which underpin flight simulation. The book covers the mathematical modelling and software which underpin flight simulation. The detailed equations of motion used to model aircraft dynamics are developed and then applied to the simulation of flight control systems and navigation systems. Real-time computer graphics algorithms are developed to implement aircraft displays and visual systems, covering OpenGL and OpenSceneGraph. The book also covers techniques used in motion platform development, the design of instructor stations and validation and qualification of simulator systems. An exceptional feature of Principles of Flight Simulation is access to a complete suite of software (www.wiley.com/go/allerton) to enable experienced engineers to develop their own flight simulator – something that should be well within the capability of many university engineering departments and research organisations. Based on C code modules from an actual flight simulator developed by the author, along with lecture material from lecture series given by the author at Cranfield University and the University of Sheffield Brings together mathematical modeling, computer graphics, real-time software, flight control systems, avionics and simulator validation into one of the faster growing application areas in engineering Features full colour plates of images and photographs. Principles of Flight Simulation will appeal to senior and postgraduate students of system dynamics, flight control systems, avionics and computer graphics, as well as engineers in related disciplines covering mechanical, electrical and computer systems engineering needing to develop simulation facilities.
Microsoft Flight Simulator X For Pilots
Get ready to take flight as two certified flight instructors guide you through the pilot ratings as it is done in the real world, starting with Sport Pilot training, then Private Pilot, followed by the Instrument Rating, Commercial Pilot, and Air Transport Pilot. They cover the skills of flight, how to master Flight Simulator, and how to use the software as a learning tool towards your pilot’s license. More advanced topics demonstrate how Flight Simulator X can be used as a continuing learning tool and how to simulate real-world emergencies.