Game Based Learning


Game Based Learning pdf

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ECGBL2014-8th European Conference on Games Based Learning


ECGBL2014-8th European Conference on Games Based Learning

Author: Carsten Busch

language: en

Publisher: Academic Conferences and Publishing International

Release Date: 2014-11-11


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Game-Based Learning and the Power of Play


Game-Based Learning and the Power of Play

Author: Pauline Rooney

language: en

Publisher: Cambridge Scholars Publishing

Release Date: 2016-08-17


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In recent years, there has been growing interest in the use of games to enhance learning across multiple educational levels, and extensive research has shown that games have considerable potential for enhancing learning, motivation and skills development. However, despite a growing acknowledgement of this potential, challenges remain and the use of games in formal education contexts remains far from mainstream. While some studies identify design and development issues as a key barrier – including associated costs – others highlight organisational and infrastructural difficulties involved in implementing games in the classroom. More recently, increasing recognition of these difficulties has led many to explore how gaming elements (rather than fully fledged games) can be used to engage and enhance student learning – a practice now widely referred to as “gamification”. This edited collection of chapters explores the application, potential and challenges of game-based learning and gamification across multiple disciplines and sectors, including psychology, education, business, history, languages and the creative arts. With contributions exploring the use of games across the full educational spectrum – from early childhood education, through to the corporate sector – it provides comprehensive insights into the potential of games and play for facilitating learning and engagement at every life stage.

Guidelines for Game-based Learning


Guidelines for Game-based Learning

Author: Maja Pivec

language: en

Publisher: Pabst Science Publishers

Release Date: 2004


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Games have high presence in non-formal and informal segments of learning. Unfortunately, in formal education games are still often seen just as an unserious activity and the potentials of games for learning stay undiscovered. Games have high presence in non-formal and informal segments of learning. Unfortunately, in formal education games are still often seen just as an unserious activity and the potentials of games for learning stay undiscovered. How to design effective learning opportunities? Why is learning by experience often more efficient than learning by studying? How to provide the learning experiences needed to respond to current challenges? Using computer games and games in general for learning purposes offers a variety of knowledge presentations and creates opportunities to apply the knowledge within a virtual world, thus supporting and facilitating the learning process.