Game Design Complete


Game Design Complete pdf

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Game Design Complete


Game Design Complete

Author: Patrick O'Luanaigh

language: en

Publisher:

Release Date: 2006


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Most books on game design and development treat the topic as if designers worked in a vacuum. But in the real world, game design almost always needs to work within the constraints of time, money, hardware and software limitations, marketing issues, sales potential, and other challenges. Anyone who views this as an opportunity rather than a problem can learn to create exciting and truly original titles that become highly successful. The "complete" approach to game design is all about getting into the trenches and uncovering the real-world constraints and issues and providing design solutions that really work. This highly practical and informative guide shows that designing successful games involves critical factors such as how to design for licenses when a game is based on a film, book, or TV show; how to design for technology that has significant limitations such as limited memory, smaller displays, and limited CPU capacity; how to create designs that are compelling and really hook the player; and how to spot and take advantage of key design trends that are leading the industry. No other book like Game Design Complete brings together the amazing insight of today's top minds to cover topics like designing unique characters, dealing with strange and challenging environments like Mars or the artic, designing a game around famous people, designing a game to stand out as a brand, designing for different demographics, and much more. Throughout, the book is jam-packed with design related war stories, tips, and techniques that really work.

Game Design


Game Design

Author: Jim Thompson

language: en

Publisher: John Wiley & Sons

Release Date: 2007-03-09


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Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.

The Complete Guide to Game Development, Art, and Design


The Complete Guide to Game Development, Art, and Design

Author: David McCarthy

language: en

Publisher: Ilex Press

Release Date: 2005


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Analysing everything that goes into designing and building a successful video game, this book looks at initial concepts, sketches, and storylines, through early prototypes, to the full-scale production of all the component elements - script, storyboards, screenplay, graphics and music.