Game Development With Lua


Game Development With Lua pdf

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Learning Game AI Programming with Lua


Learning Game AI Programming with Lua

Author: David Young

language: en

Publisher: Packt Publishing Ltd

Release Date: 2014-11-28


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If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.

Game Development with Lua


Game Development with Lua

Author: Paul Schuytema

language: en

Publisher:

Release Date: 2005


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complex GUIs and artificial intelligence. If you're a developer just starting to use Lua, or you're considering using it, Game Development with Lua will teach you everything you need to know. And if you're new to scripting languages altogether, this book will also teach you how they can be used in game development effectively. Written by practicing Lua game developers, the book teaches how to use Lua for commercial game development. It begins with a brief history of Lua and explains how to incorporate Lua into a C++ project. It details the key features and advantages of Lua and then takes you through the development of a "rapid prototype" game called Take Away. This game provides the context with which to explore the foundational C++ approaches and the Lua scripting approaches to saving and loading game data, building a modular and flexible GUI system, managing a game's real-time events through Lua scripts, and using Lua to define and control game AI. There are also several smaller games along with a full technology base, so even non-programmers can look under the hood to see what makes a game tick. If you're looking for an efficient, affordable, and easy-to-learn language for your games, Lua is the right choice and this book will teach you how to use it effectively.

LÖVE for Lua Game Programming


LÖVE for Lua Game Programming

Author: Darmie Akinlaja

language: en

Publisher:

Release Date: 2013


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Annotation LÖVE is a game development framework for making 2D games using the Lua programming language. LÖVE is totally free, and can be used in anything from friendly open-source hobby projects, to closed-source commercial ones. Using the Lua programming framework, one can use LÖVE2D to make any sort of interesting games. LÖVE for Lua Game Programming will quickly and efficiently guide you through how to develop a video game from idea to prototype. Even if you are new to game programming, with this book, you will soon be able to create as many game titles as you wish without stress. The LÖVE framework is the quickest and easiest way to build fully-functional 2D video games. It leverages the Lua programming language, which is known to be one of the easiest game development languages to learn and use. With this book, you will master how to develop multi-platform games for Windows, Linux, and Mac OS X. After downloading and installing LÖVE, you will learn by example how to draw 2D objects, animate characters using sprites, and how to create game physics and game world maps. LÖVE for Lua Game Programming makes it easier and quicker for you to learn everything you need to know about game programming. If youre interested in game programming, then this book is exactly what youve been looking for.