Game Programming With Unity And C
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Game Programming with Unity and C#
Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated. Starting with an introduction to Unity, you'll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You'll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the book explains how to expose script data in the Inspector and the basics of Unity’s serialization system. This carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, user interface design and coding, and more. By the end, you'll have built a solid foundation in programming that will pave your way forward in understanding core C# syntax and fundamentals of object-oriented programming—not just what to type but why it's typed and what it’s really doing. Game Programming with Unity and C# will send you on your way to becoming comfortable with the Unity game engine and its documentation and how to independently seek further information on yet-untouched concepts and challenges. What You'll Learn Understand the fundamentals of object-oriented computer programming, including topics specifically relevant for games. Leverage beginner-to-intermediate-level skills of the C# programming language and its syntax. Review all major component types of the Unity game engine: colliders and rigidbodies, lights, cameras, scripts, etc. Use essential knowledge of the Unity game engine and its features to balance gameplay mechanics for making interesting experiences. Who This Book Is For Beginners who have no prior experience in programming or game development who would like to learn with a solid foundation that prepares them to further develop their skills.
Game Programming with Unity and C#
Learn the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. This book is aimed at beginners with no knowledge or experience in game development or programming. Packed with examples, this Second Edition is up-to-date with the latest Unity standards and features as of 2023, and includes many adjustments to improve your experience. Starting with an introduction to Unity, you will learn the essentials of the engine: navigating the various windows, managing the objects that make up your game, and understanding the concepts that are fundamental to the engine. After that, you will gain a solid foundation in the concepts of object-oriented programming and the syntax of the C# language. Then the fun really begins, as you get hands-on experience building three playable example projects that drill you on the concepts you've learned until they stick. Guided at each step by author Casey Hardman, you willoutline and implement bare-bones, simple games designed to exercise your development skills: a top-down obstacle course, a tower defense game, and a 3D playground that demonstrates Unity's physics features. As you progress through the book, you'll put to use more and more of the features of C# and Unity, adding tools to your belt and strengthening you as a game developer. By the time you've completed the book, you will be empowered to strike out on your own and build the game mechanics of your choice. You will: Understand the fundamentals of object-oriented computer programming and the C# programming language Leverage the features of Unity to implement game mechanics with reusable, clean, and elegant code Design and implement your own mechanics and independently solve problems as they arise.
Game Programming with Unity and C#
Author: Jesse L Gunter
language: en
Publisher: Independently Published
Release Date: 2025-11-19
Are you tired of great game ideas dying in the prototype phase? Ready to move past fragmented tutorials and build the kind of finished, polished project that secures a professional job? The biggest hurdle facing aspiring developers isn't just learning C# syntax, but bridging the daunting gap between a functional demo and a shippable, commercial product. Most guides leave you stranded when it comes to vital, non-glamorous requirements: the complex art of optimization, implementing secure data saving, setting up stable network synchronization, and navigating the maze of deploying to platforms like Steam, Itch.io, or the mobile app stores. This gap is where great projects-and promising careers-stall. Game Programming with Unity and C# is your definitive blueprint, built on the practical, hands-on Code-Along Philosophy. We guide you from foundational C# scripting to advanced, professional systems. You will master essential skills like building robust JSON saving and loading systems, implementing the powerful Object Pooling pattern to crush performance-killing frame rate bugs, and developing responsive multiplayer features using Netcode for GameObjects. You won't just learn to code; you'll learn to code professionally. Discover how to use the Unity Profiler to diagnose issues, add engaging visual "juice" like screen shake and dynamic audio, and successfully package your game for global release, complete with Monetization (IAP and Ads). This is more than a book-it's a career accelerator. Invest in the professional skills that launch successful projects and secure careers. Get your copy today and transform into the solution architect the industry is searching for.