Gamemaker Fundamentals


Gamemaker Fundamentals pdf

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GameMaker Fundamentals


GameMaker Fundamentals

Author: Ben Tyers

language: en

Publisher: Apress

Release Date: 2022-11-19


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Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter. On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML. What You Will Learn Review core programming features required for sound knowledge of GameMaker Master how to combine GML to orchestrate game actions Utilize GameMaker's layers to create exciting games Set up player control Who Is This Book For Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.

GameMaker Essentials


GameMaker Essentials

Author: Nathan Auckett

language: en

Publisher: Packt Publishing Ltd

Release Date: 2015-03-26


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This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way.

Gamemaker


Gamemaker

Author: David Keith Cohler

language: en

Publisher: Doubleday Books

Release Date: 1980


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