Java Game Development With Libgdx
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Beginning Java Game Development with LibGDX
Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS). Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development. What You Will Learn How to use the LibGDX framework to create a host of 2D arcade game case studies How to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOS How to incorporate different control schemes, such as touchscreen, gamepad, and keyboard Who This Book Is ForReaders should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming.
Java Game Development with LibGDX
Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added. What You Will Learn Create 12 complete video game projects Master advanced Java programming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers Who This Book Is For The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.
Starting with LibGDX
"Starting with LibGDX: Your First Steps in Java Game Development" is an essential guide for aspiring game developers and programming enthusiasts. This comprehensive book takes you on an insightful journey through the world of game development using the LibGDX framework, a popular tool in the realm of Java programming. Whether you are a complete beginner or have some experience in Java, this book is designed to provide you with a solid foundation in game development. It begins with an introduction to Java programming, ensuring that readers of all levels are on the same page. From there, you will delve into the exciting world of LibGDX, exploring its capabilities and how it simplifies the game development process. The book is structured to gradually build your knowledge and confidence. It starts with setting up your development environment, followed by an in-depth look at the core concepts of the LibGDX framework. You will learn about graphics rendering, handling user input, managing game assets, creating game logic, and designing user interfaces. Each chapter introduces new concepts and includes practical examples to solidify your understanding. "Starting with LibGDX" also covers advanced topics such as deploying games to different platforms, including mobile and desktop. It provides insights into the best practices of game development and offers tips on optimizing performance and creating engaging user experiences. Beyond the technical aspects, this book emphasizes the importance of creativity and design in game development. It guides you through the process of brainstorming game ideas, designing levels, and crafting compelling gameplay mechanics. Throughout the book, you will work on building a complete game project, putting into practice the skills and knowledge you've gained. This hands-on approach ensures that by the end of the book, you will not only understand the theory behind game development with LibGDX but also have the practical experience to start your own projects. "Starting with LibGDX: Your First Steps in Java Game Development" is more than just a programming guide; it's a gateway to the thrilling world of game development. It's a book that will inspire you to explore your creativity, challenge your skills, and embark on your journey as a game developer.