Java Games Design Patterns


Java Games Design Patterns pdf

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Java Games Design Patterns


Java Games Design Patterns

Author: Yang Hu

language: en

Publisher:

Release Date: 2020-05-23


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Java Games Design Patterns tackles that exact problem.You will learn how to write a robust game, how to organize your entities code, and take advantage of Design Patterns to improve your code to reuse. The book itself is divided into two main parts. The first part covers the theoretical aspects of describing games and defining the design pattern principle to develop the game. The second part includes the actual patterns divided into chapters based on the aspect of game they cover.This book explain the concept and real practice examples in games, you will learn easy and fun.

Advanced Java Game Programming


Advanced Java Game Programming

Author: David Wallace Croft

language: en

Publisher: Apress

Release Date: 2004-04-01


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Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.

Spring 5 Design Patterns


Spring 5 Design Patterns

Author: , Dinesh Rajput

language: en

Publisher: Packt Publishing Ltd

Release Date: 2017-10-06


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Learn various design patterns and best practices in Spring 5 and use them to solve common design problems. About This Book Explore best practices for designing an application Manage your code easily with Spring's Dependency Injection pattern Understand the benefits that the right design patterns can offer your toolkit Who This Book Is For This book is for developers who would like to use design patterns to address common problems while designing an app using the Spring Framework and Reactive Programming approach. A basic knowledge of the Spring Framework and Java is assumed. What You Will Learn Develop applications using dependency injection patterns Learn best practices to design enterprise applications Explore Aspect-Oriented Programming relating to transactions, security, and caching. Build web applications using traditional Spring MVC patterns Learn to configure Spring using XML, annotations, and Java. Implement caching to improve application performance. Understand concurrency and handle multiple connections inside a web server. Utilizing Reactive Programming Pattern to build Reactive web applications. In Detail Design patterns help speed up the development process by offering well tested and proven solutions to common problems. These patterns coupled with the Spring framework offer tremendous improvements in the development process. The book begins with an overview of Spring Framework 5.0 and design patterns. You will understand the Dependency Injection pattern, which is the main principle behind the decoupling process that Spring performs, thus making it easier to manage your code. You will learn how GoF patterns can be used in Application Design. You will then learn to use Proxy patterns in Aspect Oriented Programming and remoting. Moving on, you will understand the JDBC template patterns and their use in abstracting database access. Then, you will be introduced to MVC patterns to build Reactive web applications. Finally, you will move on to more advanced topics such as Reactive streams and Concurrency. At the end of this book, you will be well equipped to develop efficient enterprise applications using Spring 5 with common design patterns Style and approach The book takes a pragmatic approach, showing various design patterns and best-practice considerations, including the Reactive programming approach with the Spring 5 Framework and ways to solve common development and design problems for enterprise applications.