Language Play
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Language Play
This text approaches the subject of how everyone plays with language in an informed but light-hearted way. Beginning by showing how we all use the hidic (playful) function of language, the author then investigates why we do and where the impulse to break the rules of language comes from.
Linguistics and Language Play
This book constitutes a comprehensive study of the field of language play from a linguistic viewpoint, demonstrating how linguistics can throw light on this important, but often under-rated, aspect of language use. It is both theoretical and descriptive in nature. In terms of the former, it proposes a ‘ludic’ function of language: that language is there to be played with, and that this is a universal feature of human activity. It rejects the traditional notion that language play is purely for ‘fun’ or entertainment and stresses the serious nature of certain ludic activities, such as cryptography. It discusses the notion of linguistic creativity, considering this to be inadequate in accounting for all aspects of language play. It assesses the value of popular terms such as ‘pun’ and introduces new terms/concepts such as ‘serendipity’ and ‘internym’ to account for important phenomena. From a descriptive viewpoint, the major portion of the book is devoted to an examination of the various linguistic levels/systems involved in language play (syntax, phonology, morphology, lexis, semantics, discourse and graphology), followed by an extensive study, based on original research, of their application in various fields of linguistic endeavour, for example, advertising, joke-telling, newspaper headlines, secret language, social interaction, etc. A consideration of the human element—in terms of the varying relationships involved—is a constant feature.
Language Play in Contemporary Swedish Comic Strips
Author: Kristy Beers Fägersten
language: en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date: 2020-06-08
This book focuses on the unexplored context of contemporary Swedish comic strips as sites of innovative linguistic practices, where humor is derived from language play and creativity, often drawing from English and other European languages as well as social and regional dialects of Swedish. The overall purpose of the book is to highlight linguistic playfulness in Swedish comic strips, as an example of practices as yet unobserved and unaccounted for in theories of linguistic humor as applied to comics scholarship. The book familiarizes the reader with the Swedish language and linguistic culture as well as contemporary Swedish comic strips, with chapters focusing on specific strategies of language play and linguistic humor, such as mocking Swedish dialects and Swedish-accented foreign language usage, invoking English language popular culture, swearing in multiple languages, and turn-final code-switching to English to signal the punchline. The book will appeal to readers interested in humor, comics, or how linguistic innovation, language play, and language contact each can further the modern development of language, exemplified by the case of Swedish.