Learning Xamarin Studio


Learning Xamarin Studio pdf

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Learning Xamarin Studio


Learning Xamarin Studio

Author: William Smith

language: en

Publisher: Packt Publishing Ltd

Release Date: 2014-08-20


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This book is intended for .NET developers with any level of experience and who are interested in building native applications without the hassle of becoming Objective-C or Java experts. Although it will be beneficial to have some development experience, particularly in .NET, Learning Xamarin help even a novice developer get past the headaches of setting up and customizing their new development environment so they can move on to producing high-quality native applications quickly.

Learning Xamarin Studio


Learning Xamarin Studio

Author: William Smith

language: en

Publisher:

Release Date: 2014


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Learn how to build high-performance native applications using the power of Xamarin Studio In Detail Xamarin Studio is the premier cross-platform development tool for .NET. Using this Xamarin 3 IDE, you can create high-performance native applications for iOS, Android, and Mac using the same .NET features and tools you are already familiar and comfortable with. Often the most frustrating part of beginning to work with a new tool or workflow is the process of simply getting started. Whether you are brand new to .NET development, or a veteran of the framework, Learning Xamarin Studio will help you get your cross-platform development environment up and running smoothly and quickly. Starting with selecting the right Xamarin license for you and your organization, this book will cover how to install Xamarin Studio, integrate the necessary third-party tools, explain the features and tools provided by the IDE, and walk through developing, testing, and deploying applications. What You Will Learn Integrate Visual Studio, Xcode, and the Android SDK into your development environment Get to grips with all the new Xamarin Studio enhancements from Xamarin 3 Network your Windows box to a Mac build machine for iOS testing and deployment from a PC Install and customize your development environment to suit your workflow Set up Apple and Google developer accounts, and create provisioning profiles for your physical iOS devices Install iOS simulators, create Android device definitions, and link to your physical devices Test and debug your applications using NUnitLite, Instruments, simulators, emulators, and physical devices, all from within Xamarin Studio Deploy your creations to the appropriate app store Downloading the example code for this book. You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the files e-mailed directly to you.

Xamarin


Xamarin

Author: John Bach

language: en

Publisher:

Release Date: 2020-03-19


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XamarinThe Ultimate Beginner's Guide to Learn Xamarin Step by Step The entire world is now surrounded by billions and trillions of mobile Tech which is inevitable. The major share of the development of mobile apps is taken by the Google's Android, Apple's iOS, and Microsoft's Windows. Every new learner or newbie in Mobile Development Domain finds himself in the dilemma of choosing the platform to start with. They are actually looking for a platform to execute or implement the test apps on something different from what it is intended for.Xamarin is one of the solutions to it which actually is meant for cross-platform mobile app development where you can build Android, iOS, and Windows native application using a single codebase. This single platform is C#. The apps developed using Xamarin performs almost similar to the native Platform applications.Working of XamarinXamarin has entirely converted the Android and iOS SDK to C# to make it more familiar to the developers. One can easily use the same codebase for both the platforms without the hassle of remembering the syntax of different languages all the time. Besides, the User Interface(UI) remains almost same. It has to be separately built for both the platforms and then has to be bound by the common codebase.There are actually two ways for building the User Interface. First one is using the original native methods to build the UI. Another one incorporates the use of Xamarin.Forms. These forms can be used to build UI for different platforms all at once and have almost 100% code sharing if these are chosen over Native UI Technology.After doing all the UI work comes the most challenging phase which is connecting the UI to the codebase. This connection can again be implemented using two code sharing approaches which are:1.Shared Project2.Portable Class Libraries(PCL)Xamarin.FormsXamarin provides developers two ways to build a mobile app. Either by using Xamarin.iOS and Xamarin.Android(main approach) or by using Xamarin.Forms which is a framework for simple apps and prototypes. Xamarin.Forms, the Visual Studio Library facilitates for rapid prototyping or building apps with few platform-specific functionalities. This makes Xamarin.Forms, the best fit, for apps considering code sharing more significant than custom UI. The developer need not design for each platform individually. With Xamarin.Forms, a single interface would be shared across platforms. Apps with some parts of the UI created using Xamarin.Forms and rest using native UI Toolkit can also be built using this approach.What Is Xamarin.Forms?Xamarin.Forms is a cross-platform natively backed UI toolkit abstraction that allows developers to easily create user interfaces that can be shared across Android, iOS, Windows, and Windows Phone.PerformanceXamarin apps are fully native so in xamarin you can enjoy fully native performance with shared code.Xamarin.iOS and Xamarin.Android (Separate UI)For Xamarin.iOS and Xamarin.Android, you have shared code base in C# .This business logic is shared across platforms and UI is separate for all platforms. This is separate UI approach. Xamarin.ios and Xamarin.Android give you 100% API coverage with benefits of .NET APIs. Anything you can do in Android or in iOS, you can do with Xamarin using C#.WindowsWindows already supports C# for development. So, it is also built in C# with native APIs.Xamarin.FormsXamarin.forms allow you more code sharing that you can also share application UI in all platforms.Included in Xamarin.FormsUI building blocks like pages, layouts, and controlsXAML-defined UIData bindingNavigationAnimation APIDependency ServiceMessaging CenterAdvantages of Xamarin.FormsNative appsShared Business LogicShared UIOne Xamarin development team require to develop apps for multiple platformsLess development time