Object Oriented Programming Using Java Concepts And Practice
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Object Oriented Programming Using Java: Concepts and Practice
With majority of the tech world running on the pillars of software engineering, programmers are always seeking for alternatives to broaden their coding skill set. This is one such resource which aids their learning process and helps them produce codes which are easy to understand, compact, user-friendly and most importantly which provide a systematic approach to problem solving. It focusses on Object Oriented Programming (OOP) which is one of the most notable innovations in the software development industry in the recent past. It reduces the complexity of the programs, thereby making them less error prone, less expensive and more portable. The four most important concepts around which OOP is centered are polymorphism, abstraction, encapsulation and inheritance. These concepts are new to the programmers who have been using the customary languages such as Fortran, Pascal, Basic, C etc. and hence need to be explained in a simple and straightforward technique. Students in their university semesters are heavily loaded with a plethora of courses to meet their graduation requirements. While there is no substitute for bulky books with every minute detail, they often seem to be less attractive to those who have to manage time and knowledge. A source of well-explained concepts stated in a concise manner is desired. This book has been written keeping in view especially these requirements and hence is a great go-to-resource for academic as well as industrial learners. The book uses Java as the Object-Oriented Programming language.
Java with Object-oriented Programming
Paul Wang's JAVA WITH OBJECT-ORIENTED PROGRAMMING eases students into an understanding of the object-oriented paradigm from the very first page, just as he does in JAVA WITH OBJECT-ORIENTED PROGRAMMING WITH WORLDWIDE WEB APPLICATIONS, on which this new book is modeled. After the early chapters that present classes and Java features and constructs, Wang introduces new object-oriented concepts throughout the book, while clearly showing how Java addresses these issues. He also goes the extra step of including case studies to illustrate how Java and object-oriented programming are applied. Early in the book, Wang introduces students to a case study involving a pocket calculator. This case study is revisited throughout the book as students learn new aspects of object-oriented programming and the Java language. The book then concludes with a chapter on some of the processes associated with object-oriented design. As a result, students are able to fully grasp the concepts they learn.
Object-oriented Programming Featuring Graphical Applications in Java
The goal of this book is to explore the principle ideas of object-oriented programming using the Java programming language. It begins teaching the object-oriented power of Java by relying on textual commands instead of emphasizing the AWT or Swing libraries, providing the reader with a simple, generic introduction to the OO concepts using Java (without the language details getting in the way of the concept presentation). The author provides a thorough introduction to the three fundamental concepts of object-oriented programming: Encapsulation, Inheritance, and Polymorphism. The presentation of OO theory is augmented by interleaved examples that illustrate these concepts. Most of these program examples are 2-D graphics programs that provide an intuitive context for the issues that must be addressed when learning OOP. Additionally, since graphics programming is one of the strengths of the Java development environment, the examples produce interesting and unexpected images that engage and motivate the reader. It contains a concise introduction to using Design Patterns particularly the Template Method, Iterator, and Composite design patterns which relate to the graphics examples in the book and uses UML class diagrams to show the static structure of systems and sequence diagrams to show object interactions. This book is appropriate for readers who are new to object-oriented (but have experience with a non-object-oriented language) and for programmers who want to learn the graphical elements and capabilities of Java.