Physics For Game Developers


Physics For Game Developers pdf

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Physics for Game Developers


Physics for Game Developers

Author: David M. Bourg

language: en

Publisher: "O'Reilly Media, Inc."

Release Date: 2002


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By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.

Fundamentals of Math and Physics for Game Programmers


Fundamentals of Math and Physics for Game Programmers

Author: Wendy Stahler

language: en

Publisher: Prentice Hall

Release Date: 2006


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Fundamentals of Math and Physics for Game Programmersteaches the fundamental math and physics concepts, principles, and formulas that are crucial for developing successful games. Covers topics such as trigonometry snippets, vector and matrix operations, transformations, momentum and collisions, and 1D/2D/3D motion. Concepts are taught in a step-by-step format in order to improve the level of game development. Includes case studies and hands-on projects allowing students to experience the application of essential concepts. End-or-chapter review exercises are provided for additional content reinforcement

Beginning Math and Physics for Game Programmers


Beginning Math and Physics for Game Programmers

Author: Wendy Stahler

language: en

Publisher: New Riders

Release Date: 2004


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Whether one is a hobbyist or a budding game design pro, the objective is probably the same: to create the coolest games possible using today's increasingly sophisticated technology. Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion designers need to improve their level of game development.