Postmortems From Game Developer


Postmortems From Game Developer pdf

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Postmortems from Game Developer


Postmortems from Game Developer

Author: Austin Grossman

language: en

Publisher: Taylor & Francis

Release Date: 2013-04-02


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The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.

The Game Producer's Handbook


The Game Producer's Handbook

Author: Dan Irish

language: en

Publisher: Premier Press

Release Date: 2005


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This book serves as a reference for students who want to acquire the knowledge and skills to succeed in the video-game producing industry. --book cover.

The Art of Producing Games


The Art of Producing Games

Author: David McCarthy

language: en

Publisher: Course Technology

Release Date: 2005


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The essential reference for anyone wanting to work in the industry, or who is curious to know more about it.