Prefabs


Prefabs pdf

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Prefab Homes


Prefab Homes

Author: Elisabeth Blanchet

language: en

Publisher: Bloomsbury Publishing

Release Date: 2014-10-10


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At the end of the Second World War Winston Churchill promised to manufacture half a million prefabricated bungalows to ease the housing shortage; in the end more than 156,000 temporary 'prefabs' were delivered. Nicknamed 'Palaces for the People', and with convenient kitchens, bathrooms and heating systems, they proved popular and instead of being demolished as intended they were defended by residents who campaigned to keep their family homes and communities. Nearly seventy years later, as the last of these two bedroom homes are being demolished, Elisabeth Blanchet tells the story of these popular dwellings and their gardens and shows the various designs that were produced. Through the stories and memories of residents, she also reveals the communities who were pleased to live in the prefabs.

Learn to Code with Games


Learn to Code with Games

Author: John M. Quick

language: en

Publisher: CRC Press

Release Date: 2015-09-22


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A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge.The book employs a unique pro

Game Programming with Unity and C#


Game Programming with Unity and C#

Author: Casey Hardman

language: en

Publisher: Apress

Release Date: 2020-06-13


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​Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated. Starting with an introduction to Unity, you'll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You'll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the book explains how to expose script data in the Inspector and the basics of Unity’s serialization system. This carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, user interface design and coding, and more. By the end, you'll have built a solid foundation in programming that will pave your way forward in understanding core C# syntax and fundamentals of object-oriented programming—not just what to type but why it's typed and what it’s really doing. Game Programming with Unity and C# will send you on your way to becoming comfortable with the Unity game engine and its documentation and how to independently seek further information on yet-untouched concepts and challenges. What You'll Learn Understand the fundamentals of object-oriented computer programming, including topics specifically relevant for games. Leverage beginner-to-intermediate-level skills of the C# programming language and its syntax. Review all major component types of the Unity game engine: colliders and rigidbodies, lights, cameras, scripts, etc. Use essential knowledge of the Unity game engine and its features to balance gameplay mechanics for making interesting experiences. Who This Book Is For Beginners who have no prior experience in programming or game development who would like to learn with a solid foundation that prepares them to further develop their skills.