Sketch Based Interfaces And Modeling


Sketch Based Interfaces And Modeling pdf

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Sketch-based Interfaces and Modeling


Sketch-based Interfaces and Modeling

Author: Joaquim Jorge

language: en

Publisher: Springer Science & Business Media

Release Date: 2010-12-15


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The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices. Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Also covered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch. Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; explores methods for modeling from just a single sketch or using only a few strokes. This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI.

Sketch-Based Interfaces and Modeling


Sketch-Based Interfaces and Modeling

Author: Joaquim Jorge

language: en

Publisher:

Release Date: 2011-03-30


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The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing.

Sketch-Based Interfaces and Modeling 2007


Sketch-Based Interfaces and Modeling 2007

Author: Michiel van de Panne

language: en

Publisher: A K Peters/CRC Press

Release Date: 2007-11-10


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Most computer user interfaces continue to be based on the keyboard and mouse. These are good for typing and pointing, but they lack the naturalness, transparency, and ease-of-use of basic low-tech pencil and paper. Modern pen computing hardware, in principle, enables fluid drawing, sketching, and direct manipulation of both text and graphics. To realize this potential requires effective user interface designs and underlying algorithms to support them. This collection brings together the most recent research presented at the Fourth Eurographics Workshop on Sketch-Based Interfaces and Modeling that took place August 2-3, 2007 in Riverside, CA, and was held in cooperation with Eurographics and the American Association for the Advancement of Artificial Intelligence (AAAI). The included papers explore techniques and technologies needed to enable sketch-based interfaces. The focus is on methods for recognition of hand-drawn shapes and interpretation of diagrams and sketches, and on applications of sketch-based interfaces to a variety of domains such as 2D/3D graphics, CAD, diagram editing, and note-taking.