Smart Clothing
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Smart Clothing
GPS-embedded clothing for finding children or skiers when they are lost, bio-monitoring smart shirts, and vests that monitor a patient's vital signs are no longer science fiction but science fact. It is quite likely that within 20 or 30 years, computers, telephones, and televisions will be a part of our intimate clothing. Covering the whole design
Smart Clothes and Wearable Technology
Smart clothes and wearable technology is a relatively novel and emerging area of interdisciplinary research within the fashion, textile, electronics and related industries. This book provides a comprehensive review of the end-user's requirements and the technologies and materials available for the design and production of smart clothing.Part one looks at the design of smart clothing and wearable technology including the emergence of wearable computing, end-user requirements, and the design process from fibre selection to product launch. Part two examines the general requirements for merging of a range of textile structures with technology and communications for wearable technologies. Part three reviews the types of production technologies available for the development of smart clothing, including garment construction and fabric joining, and the final part discusses the application of these new technologies in smart clothing products and their presentation to consumers.Smart clothes and wearable technology is a unique and essential reference source for researchers, designers and engineers developing textiles and clothing products in this cross-disciplinary area. It is also beneficial for those in the healthcare industry and academics researching textiles, fashion and design. - Examines this emerging area of textile research including a brief history and industry overview - Assesses the technologies and materials available for the design and production of smart clothing - Summarises requirements for smart textiles from both health and performance perspectives
Human-Computer Interaction. Interaction Platforms and Techniques
Here is the second of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, jointly with eight other thematically similar conferences. It covers graphical user interfaces and visualization, mobile devices and mobile interaction, virtual environments and 3D interaction, ubiquitous interaction, and emerging interactive technologies.