Swift 3 Object Oriented Programming Second Edition


Swift 3 Object Oriented Programming Second Edition pdf

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Swift 3 Object-Oriented Programming


Swift 3 Object-Oriented Programming

Author: Gaston C. Hillar

language: en

Publisher: Packt Publishing Ltd

Release Date: 2017-02-27


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Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications About This Book Leverage the most efficient object-oriented design patterns in your Swift applications Write robust, safer, and better code using the blueprints that generate objects Build a platform with object-oriented code using real-world elements and represent them in your apps Who This Book Is For This book is for iOS and macOS developers who want to get a detailed practical understanding of object-oriented programming with the latest version of Swift: 3.0. What You Will Learn Write high-quality and easy-to-maintain reusable object-oriented code to build applications for iOS, macOS, and Linux Work with encapsulation, abstraction, and polymorphism using Swift 3.0 Work with classes, instances, properties, and methods in Swift 3.0 Take advantage of inheritance, specialization, and the possibility to overload or override members Implement encapsulation, abstraction, and polymorphism Explore functional programming techniques mixed with object-oriented code in Swift 3.0 Understand the differences between Swift 3.0, previous Swift versions, and Objective-C code In Detail Swift has quickly become one of the most-liked languages and developers' de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences. This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental reusable elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices. You will organize data in blueprints that generate instances. You'll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, you'll get to grips with complex scenarios where you use instances that belong to more than one blueprint. You'll discover the power of contract programming and parametric polymorphism. You'll combine generic code with inheritance and multiple inheritance. Later, you'll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance. Style and approach This simple guide is packed with practical examples of solutions to common problems. Each chapter includes exercises and the possibility for you to test your progress by answering a quiz

Swift 3 Protocol-Oriented Programming - Second Edition


Swift 3 Protocol-Oriented Programming - Second Edition

Author: Jon Hoffman

language: en

Publisher:

Release Date: 2016-11-28


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Build fast and powerful applications with the power of protocol-oriented programmingAbout This Book- Leverage the power of protocol-oriented programming in your applications and learn from real world use cases- Create a flexible codebase with protocols and protocol extensions- Increase the overall productivity and performance of applications with protocol-oriented programmingWho This Book Is ForThis book is for Swift developers who want to learn and implement protocol-oriented programming in practical applications.What You Will Learn- Understand the difference between object-oriented programming and protocol-oriented programming- Explore the different types that Swift offers and what pitfalls to avoid- Error handling with do-try-catch block- Delve into Generics and Generic programming- Implement several design patterns in a protocol-oriented way- How to design applications by prioritizing the protocol first and the actual type secondIn DetailOne of the most important additions to the new features and capabilities of the Swift programming language was an overhaul of Protocols. Protocol-oriented programming and first class value semantics have now become two incredibly powerful concepts at the heart of Swift's design.This book will help you understand the difference between object-oriented programming and protocol-oriented programming. It will demonstrate how to work with protocol-oriented programming using real world use cases. You will gain solid knowledge of the different types that can be used in Swift and the differences between value and reference types. You will be taught how to utilize the advanced features of protocol-oriented programming to boost the performance of your applications.By the end of the book, you will have a thorough understanding of protocol-oriented programming and how to utilize it to build powerful, practical applications.Style and approachThis book is written for developers who learn best by working with code, so every concept discussed in this book is reinforced with real code examples.

iOS 8 for Programmers


iOS 8 for Programmers

Author: Paul Deitel

language: en

Publisher: Prentice Hall

Release Date: 2014-12-15


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The professional programmer’s Deitel® guide to iPhone® and iPad® app development using iOS® 8, SwiftTM, Xcode® 6, and Cocoa Touch® This book presents leading-edge computing technologies for professional software developers. At the heart of the book is the Deitel “app-driven approach”– a variant of Deitel’s live-code approach–concepts are presented in the context of complete working iOS apps, rather than using code snippets. The introduction and app test drives at the beginning of each chapter show one or more sample executions. The book’s source code is available at: www.deitel.com/books/iOS8FP1. ¿ You’ll quickly learn everything you need to start building iOS 8 apps–beginning with a test-drive of the Tip Calculator app in Chapter 1, then building your first apps in Chapter 2 with visual programming and in Chapter 3 with Swift. By the time you reach Chapter 9, you’ll be ready to create your own apps for submission to the App Store. We’ll overview the submission process, including uploading your apps, deciding whether to sell your apps or offer them for free, and marketing them using in-app advertising, social media, Internet public relations and more. ¿