The Gamut
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Colour Engineering
As colour imaging takes on increasing importance in a range of products and technologies, colour fidelity across different media has become essential. This book has arisen from the need for a specialist text that brings together key developments in colour management technology and findings from the colour engineering research community. Edited by highly regarded specialists in colour management systems, Colour Engineering introduces the reader systematically to the art of constistent quality of image reproduction - regardless of the monitor or graphic user interface employed. Features: a thorough review of the elements of colour science that apply to colour imaging. a comprehensive analysis of methods for characterizing devices in the colour imaging chain. a review of the key topics in colour management. the different approaches to implementing colour systems at some of the leading exponents in the imaging industry. This authoritative book depicting the latest developments in colour imaging, written by a group of authors at the forefront of research in this exciting and fast-moving field will appeal to students as well as practitioners of the new discipline of colour engineering. The Society for Information Display (SID) is an international society, which has the aim of encouraging the development of all aspects of the field of information display. Complementary to the aims of the society, the Wiley-SID series is intended to explain the latest developments in information display technology at a professional level. The broad scope of the series addresses all facets of information displays from technical aspects through systems and prototypes to standards and ergonomics
Control of Color Imaging Systems
A Complete One-Stop Resource While digital color is now the technology of choice for printers, the knowledge required to address the quality and productivity issues of these devices is scattered across several technologies, as is its supporting literature. Bringing together information from diverse fields, Control of Color Imaging Systems: Analysis and Design is the first book to provide comprehensive coverage of the fundamentals and algorithms of the numerous disciplines associated with digital color printing in a single resource. The authors review the history of digital printing systems, explore its current status, and explain fundamental concepts, including: digital image formation, sampling, quantization, image coding, spot color calibration, and one- and multi-dimensional tone control of color management systems — including process physics and controls. A Complete Self-Tutorial With Over 150 Design Examples and 120 Exercise Problems Based on the authors’ three decades of hands-on technical and teaching experience, the text provides engineers and technicians with an end-to-end understanding of the color printing process, and helps them build a foundation drawn from the diverse disciplines needed to manage and control digital production printers. The control theory and methods presented in this book are state-of-the art for color printing systems; however, coverage of theoretical concepts and mathematics are kept to the basics, as the book is designed to teach hand’s on skills that will allow practitioners to gain an immediate understanding of quality and productivity concerns. The understanding provided will help practitioners build the technical skills needed to help pioneer the next generation of ideas, algorithms, and methods that will further expand the frontier of this rapidly evolving technology.
Photorealism in Computer Graphics
Author: Kadi Bouatouch
language: en
Publisher: Springer Science & Business Media
Release Date: 2013-03-09
The goal of this book is to present the most advanced research works in realistic computer generated images. It is made up of the papers presented during a Eurographics workshop that has been held in Rennes (France) on June 1990. Although realism in computer graphics has existed for many years, we have considered that two research directions can now clearly be identified. One makes use of empirical methods to efficiently create images that look real. As opposed to this approach, the other orientation makes use of physics to produce images that are exact representations of the real world (at the expense of additional processing time), hence the term photosimulation which indeed was the subject of this book. The objectives of this workshop were to assemble experts from physics and computer graphics in order to contribute to the introduction of physics-based approaches in the field of computer generated images. The fact that this workshop was the first entirely devoted to this topic was a bet and fortunately it turned out that it was a success. The contents of this book is organized in five chapters: Efficient Ray Tracing Meth ods, Theory of Global Illumination Models, Photometric Algorithms, Form-Factor Cal culations and Physics-Based Methods.