Virtual Environments
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Virtual Worlds
This volume constitutes the refereed proceedings of the First International Conference on Virtual Worlds, VW'98, held in Paris, France, in July 1998. The 36 revised full papers presented together with two invited contributions were carefully reviewed for inclusion in the book. The papers span the whole thematic scope of virtual worlds including virtual reality, artificial life, multiagent systems, complexity, applications, and virtual worlds and art.
The Design of Virtual Environments
This book offers a practical methodology for the design of virtual environments for an audience of engineers and researchers who need a more serious technical treatment of the subject than now exists. Each stage of the design process is described in detail. This book draws together vital information from all fields, providing both the theoretical and the practical knowledge needed to design VR systems that will solve real-world problems.
Animation and Scientific Visualization
During the past decade the field of computer graphics has undergone a significant evolution as the development of new tools and techniques has made possible the production of an increasingly sophisticatedand multifaceted array of visualizations-from animation to virtual environments. Animation and Scientific Visualization: Tools and Applications provides a comprehensive overview of the tools and techniques involved in these applications, with an emphasis on practical examples and experiences, and 32 pages of full-color plates. This book enables readers to see how animation and scientific visualization are invaluable aids to scientists and researchers.