Worldmodelling


Worldmodelling pdf

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Worldmodelling


Worldmodelling

Author: Mark Morris

language: en

Publisher: John Wiley & Sons

Release Date: 2021-06-08


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In light of current developments in modelling, and with the aim of reinvigorating debates around the potentiality of the architectural model – its philosophies, technologies and futures – this issue of AD examines how the model has developed to become an immersive worldbuilding machine. Worldbuilding is the creation of imaginary worlds through forms of cultural production. Although this discourse began with an analysis of imaginary places constructed in works of literature, it has evolved to encompass worlds from fields such as cinema, games, design, landscape, urbanism and architecture. Worldbuilding differs from the notion of worldmaking, which deals with how speculative thinking can influence the construction of the phenomenal world. As architects postulate ever-increasingly complex world models from which to draw inspiration and inform their practice, questions of scale, representation and collaboration emerge. Discussed through a range of articles from acclaimed international contributors in the fields of both architecture and media studies, this issue explores how the architectural model is situated between concepts of worldbuilding and worldmaking – in the creative space of worldmodelling. Contributors: Kathy Battista, Thea Brejzek and Lawrence Wallen, Pascal Bronner and Thomas Hillier, Mark Cousins, James A Craig and Matt Ozga-Lawn, Kate Davies, Ryan Dillon, Christian Hubert, Chad Randl, Theodore Spyropoulos, and Mark JP Wolf. Featured architects: Phil Ayres, FleaFolly Architects, Minimaforms, and Stasus.

AI for Games, Third Edition


AI for Games, Third Edition

Author: Ian Millington

language: en

Publisher: CRC Press

Release Date: 2019-03-18


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AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process

Intelligent Control Systems


Intelligent Control Systems

Author:

language: en

Publisher:

Release Date: 1989


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