Physics For Game Developers 2nd Edition


Physics For Game Developers 2nd Edition pdf

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Physics for Game Developers


Physics for Game Developers

Author: David M. Bourg

language: en

Publisher: "O'Reilly Media, Inc."

Release Date: 2002


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By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.

Physics for Game Developers, 2nd Edition


Physics for Game Developers, 2nd Edition

Author: David M. Bourg. Bryan Bywalec

language: en

Publisher:

Release Date: 2013


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Palm OS Game Programming


Palm OS Game Programming

Author: Nicholas Pleis

language: en

Publisher: Course Technology

Release Date: 2002


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Introduces the basic structure of Palm OS programs and the image processing concepts necessary to develop games that run on handheld devices. Written for programmers familiar with C++, the book explains sprites, user input, tile-based games, the physics of motion, multiplayer games, and simulated intelligence. The CD-ROM contains PGL tools, the Palm OS 4.0 SDK, source code, and demonstration software. Annotation copyrighted by Book News, Inc., Portland, OR